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Thread: NFSNET - Number Field Sieve

  1. #1
    Unholy Undead Death's Avatar
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    NFSNET - Number Field Sieve

    Well, how about new forum for this project?

    http://www.nfsnet.org
    wbr, Me. Dead J. Dona \


  2. #2
    Stats Developer magnav0x's Avatar
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    Ah, must catch up with Rechenkraft! Happen to know how often they update their stats?
    Last edited by magnav0x; 02-27-2004 at 11:26 AM.
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  3. #3
    Stats Developer magnav0x's Avatar
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    Seems that one "line" takes about 2 minutes to comlete on a Athlon XP 1800.


    *edit* 3 lines a minute
    Last edited by magnav0x; 02-27-2004 at 11:41 AM.
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  4. #4
    Unholy Undead Death's Avatar
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    Originally posted by magnav0x
    Seems that one "line" takes about 2 minutes to comlete on a Athlon XP 1800.


    *edit* 3 lines a minute
    as you can see with the time WU goes larger and larger....
    first they give 4 lines, then 8 lines and 12 lines etc....



    so we needed topic for this project. At least team FreeDC presented at stats. =))
    wbr, Me. Dead J. Dona \


  5. #5
    Stats Developer magnav0x's Avatar
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    I'm a bit disappointed they don't put what time the stats update on their page. But other than that it's a stable client (text client) and the GUI for the project is made by Jeff Gilchrist, so it's a lot like running ECC2 or DF . The frontend is reporting 4,320 lines a day on the Athlon XP 1800.
    Warning this Post is Rated "M" for Mature

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  6. #6
    Senior Member Supp's Avatar
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    1,4 minutes on AthlonXP-3000.
    Good project, but permanent connection is a minus.
    Worthy our interest, nevertheless.
    rm -Rf /

  7. #7
    Unholy Undead Death's Avatar
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    bwahaha

    Jeff is definitely "must have" for any project.
    His GUI is awesome =)))

    btw, there is a near end of NFSNET current project. 90% is done.

    btw, can anybody from offical staff write a letter for NFSNET admins and discuss some *official* nfsnet forum here.
    they don't have one!!
    wbr, Me. Dead J. Dona \


  8. #8
    Keeper of the Fridge PY 222's Avatar
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    Its nearly 90% done?

    Then what are we doing this project if they are going to be done soon?

  9. #9
    Unholy Undead Death's Avatar
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    Originally posted by PY 222
    Its nearly 90% done?

    Then what are we doing this project if they are going to be done soon?
    there so many big factors to be factored...
    just check another topic in this forum (NFSNET)

    they factored 2^711 or something. now doing 2^811
    than it'll be 2^123123 or something....
    wbr, Me. Dead J. Dona \


  10. #10
    Keeper of the Fridge PY 222's Avatar
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    Oh, I see and understand now.

    The current factor is 90% done but once its done, the Project will move to a different factor right!

    Questions: Is this in Beta? Will they wipe out the stats once each factor has been factored?

  11. #11
    Unholy Undead Death's Avatar
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    Originally posted by PY 222
    Oh, I see and understand now.

    The current factor is 90% done but once its done, the Project will move to a different factor right!

    Questions: Is this in Beta? Will they wipe out the stats once each factor has been factored?
    ermmmm... you're Californian, right?

    check their site please...

    http://www.nfsnet.org/status.html

    I think this will answer...

    PS and no, client is version 1.0 betas are still for Mac and Solaris.
    wbr, Me. Dead J. Dona \


  12. #12
    Stats Developer magnav0x's Avatar
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    I sent a request to the guy that runs the overall distributed computing raking system to see if we could get this project added. So rack up the points!
    Warning this Post is Rated "M" for Mature

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    Originally posted by PY 222
    Oh, I see and understand now.

    The current factor is 90% done but once its done, the Project will move to a different factor right!
    That is correct. We generally have only one major project at a time, but the switch to the next project is automatic. The servers simply send out assignments for the next number to be factored and each client fetches the appropriate parameter file and continues to sieve.
    Is this in Beta?
    Not any longer. However, we have not gotten the release client for MacOSX or Solaris posted yet. But it is fine to use the previous client. The computation program is the same and the communications client is missing only a few features.
    Will they wipe out the stats once each factor has been factored?
    Yes, and No. When we start a new factorization, we start a new set of stats. However, we still keep the previous ones. The web site is being upgraded and one thing we intend to add is a cumulative participation list. So don't hold off joining just because you won't make the top 10 on our current project. Any effort that you contribute now will add to your overall total.

    Besides, we are not far from switching to the next project. You would not want to be late starting on it.

    Richard
    The NFSNET Factoring Group
    "Our prime goal is to make little numbers out of big ones"

  14. #14
    Unholy Undead Death's Avatar
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    heyya!

    is you a guy behind join@nfsnet.org?

    just wrote a message....

    and what's 'bout installing client on 20+ boxes?
    wbr, Me. Dead J. Dona \


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    Originally posted by Death
    heyya!

    is you a guy behind join@nfsnet.org?
    I prefer to think that I'm ahead of it

    and what's 'bout installing client on 20+ boxes?
    Our messages crossed. If you have 20 boxes under the supervision of one individual, we would like to see that they all end up in the same pool.

    Please respond to the e-mail reply that I just sent.

    Richard

  16. #16
    Keeper of the Fridge PY 222's Avatar
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    Wacky, you know that Free-DC provide forum hosting for projects that don't have a forum.

    If you like, you can email one of the Administrators here and they'll be more than happy to set a forum up for you.

    Just a thought.

  17. #17
    Unholy Undead Death's Avatar
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    Originally posted by Wacky
    I prefer to think that I'm ahead of it

    Our messages crossed. If you have 20 boxes under the supervision of one individual, we would like to see that they all end up in the same pool.

    Please respond to the e-mail reply that I just sent.

    Richard
    well met!

    I'd prefer to discuss such questions here.
    Someone can find an useful information behind our chatting.

    As for
    We ask that you contact us so that we can help make sure that you are getting everything working well, that we get your machines assigned to an appropriate server, and that we don't unexpectedly overload any one server.
    You mean this server-
    assignmentserver http://Initial.Server.NFSNet.Org/NFS.../Registrar.cgi
    libraryserver http://Initial.Server.NFSNet.Org/NFS.../Librarian.cgi
    resultsserver http://Initial.Server.NFSNet.Org/NFS...gisteredClient
    ?

    well. right now I'm doing ecc2-109, don't want to switch when the end is near.
    after that I planning to do something 'bout 17oB! but they don't work through firewall. =(

    And back to proxy. If you ever doing RC5 or OGR or some other projects you must know about "project proxies". d.NET clients can connect through standart http proxy but you can install d.net proxyper and connect all clients to it. And proxyper connect's to d.NET keyserver and distribute keys for clients. Ecc2-109 proxy just collect WU at single computer, 'cause clients required direct connect to internet and hate proxies.
    So I mean something like this. Just don't want all boxens connect to internet every few minutes. BIG BOSS is watchin' (one eye).

    And for *official* forum. You must seen four such forums at the end of Forums page.
    Feel free to contact admin's... =)))
    wbr, Me. Dead J. Dona \


  18. #18
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    Originally posted by Death
    well met!

    I'd prefer to discuss such questions here.
    Someone can find an useful information behind our chatting.
    As they would on the nfsnet-l mailing list or the NFSNET Discussion Forum on www/mersenneforum.org/ or ....

    Too many forums cause everyone to miss out.

    No. The initial server will handle some registration details and then transfer you to another server to actually do the sieving work.

    If we need to do something special for you, like assuring that you are assigned to a particular pool, we will change the initial contact point to take care of things.


    And back to proxy. If you ever doing RC5
    Not back when I tried it.
    And proxyper connect's to d.NET keyserver and distribute keys for clients. ...
    Oh, we call that a secondary server. It's in the works, but not yet ready for testing.

    BIG BOSS is watchin' (one eye).
    Perhaps you should not participate in our project. If you don't own the computer and don't have the permission of the owner to use it in this manner, we could both get into some serious legal trouble.


    And for *official* forum. You must seen four such forums at the end of Forums page.
    Feel free to contact admin's... =)))
    Thanks for the offer. I'll discuss it with the others.

  19. #19
    Stats Developer magnav0x's Avatar
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    I stopped the client and and started it back up and I get this:

    02:58:18 NFSNET Client - V 1.0
    02:58:18 Initializing...
    02:58:18 Initialized.
    02:58:18 Requesting assignment...
    02:58:19 Received assignment ( IDLE 0-0)...

    It just sits there and does nothing. I've left it open for 30 minutes.
    Warning this Post is Rated "M" for Mature

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    I haven't lost my mind; it's backed up on tape drive somewhere.

  20. #20
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    er - hey guys

    We seem to have two teams going FreeDC (wirthi, Hydra Central, and Supp) and Free DC (IB and PCZ).

    Can someone decide which is the real one, and get everyone pointed in the same direction?





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  21. #21
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    Originally posted by magnav0x
    I stopped the client and and started it back up and I get this:

    02:58:18 NFSNET Client - V 1.0
    02:58:18 Initializing...
    02:58:18 Initialized.
    02:58:18 Requesting assignment...
    02:58:19 Received assignment ( IDLE 0-0)...

    It just sits there and does nothing. I've left it open for 30 minutes.
    Didn't leave a stop.txt file in there somewhere?





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  22. #22
    Stats Developer magnav0x's Avatar
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    Nope
    Warning this Post is Rated "M" for Mature

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  23. #23
    Stats Developer magnav0x's Avatar
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    03:33:08 NFSNET Client - V 1.0
    03:33:08 Initializing...
    03:33:08 Initialized.
    03:33:08 Requesting assignment...
    03:33:08 Received assignment (Longhorn 2_811M_1 45284594-45284595)...
    03:33:08 Building .in file...
    03:33:08 Updating project .in file with assigned range...
    03:33:08 Launching siever...
    decread_slong: Illegal characters in input
    03:33:09 Siever finished...
    03:33:09 Submitting results...
    03:33:09 Results successfully submitted...
    03:33:09 Requesting assignment...
    03:33:09 Received assignment ( IDLE 0-0)...


    Uhoh, think they can merge our two teams together?
    Warning this Post is Rated "M" for Mature

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  24. #24
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    Originally posted by magnav0x
    03:33:08 NFSNET Client - V 1.0
    03:33:08 Launching siever...
    decread_slong: Illegal characters in input
    03:33:09 Siever finished...
    You have something wrong in your files.
    Please reinstall the entire NFSNET client package and try again.

  25. #25
    Stats Developer magnav0x's Avatar
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    Already did, it's going along happily again. Wacky, when we get all our teammates on the same page using the same team name in their clients is there a way we can have the teams merged? Or does the stats system transfer all points to the new team name when they change the team in their client?
    Warning this Post is Rated "M" for Mature

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    I haven't lost my mind; it's backed up on tape drive somewhere.

  26. #26
    Administrator PCZ's Avatar
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    So we have got 2 teams

    I put Free-DC in as the team and I guess IB did the same.
    Obviously the - is replaced by a space.

    I checked out this Forum good info in there.



    "Stats are normally updated daily, a short time after 01:00 UT. During the winter, that's the same time as GMT, it's 2am Central European Time and 8pm the previous day on the east coast of the US. Add an hour in the summer.

    The reason for choosing 1am is that NFSNET works exclusively on UT time. At 00:00 each day the task allocation servers create a new directory and send all incoming information to files held in there. Around 00:15 (a pause to ensure the dust has settled), they then perform various housekeeping tasks, which includes creating a summary of the previous days results and sending it off to the central stats server. The stats server waits until around 01:00 to ensure the summaries have arrived from all the servers before collating them and making overall stats available on the web page."
    Last edited by PCZ; 02-28-2004 at 12:28 AM.

  27. #27
    Senior Member wirthi's Avatar
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    When I joined yesterday there was a Free-DC team namend "FreeDC" (only member: Supp), so I joined that one. Had thought the others would do so too

    I've got no problems changing my teamname. Would be great if stats could be transfered, on the other hand it's only work worth less than one day.

    Wirthi

  28. #28
    Administrator PCZ's Avatar
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    I will be trying the client out on some of my linux nodes later today.
    The size of the work directories is worrying, the NFS server isn't going to like it much I'm sure.

    I will put FreeDC {without the -} in as the team name.

  29. #29
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    Originally posted by magnav0x
    When we get all our teammates on the same page using the same team name in their clients is there a way we can have the teams merged?
    I can be bought
    Seriously, we will figure out a way to accomplish it.
    Or does the stats system transfer all points to the new team name when they change the team in their client?
    Changing the info in the client is just one step. Then we have to get you re-registered (it isn't automatic). It will probably be easier for me to simply change the registration records that we already have. Ie. I can replace Team X with Team Y. So decide what Team name you want to be the official one for the future and then let me know the alternate spellings that I will change.

    If the change is obvious, eg "Team X" vs "TeamX", I'll do it. Otherwise, I may want to demand individual verification.

  30. #30
    Senior Member wirthi's Avatar
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    Originally posted by Wacky
    I can be bought
    Seriously, we will figure out a way to accomplish it.

    Changing the info in the client is just one step. Then we have to get you re-registered (it isn't automatic). It will probably be easier for me to simply change the registration records that we already have. Ie. I can replace Team X with Team Y. So decide what Team name you want to be the official one for the future and then let me know the alternate spellings that I will change.

    If the change is obvious, eg "Team X" vs "TeamX", I'll do it. Otherwise, I may want to demand individual verification.
    As far as I see "FreeDC" is the prefered name now. Since PCZ wrote he would use that name in the future, only IronBits is using the other version ("Free-DC").

  31. #31
    Administrator PCZ's Avatar
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    Ideally the team name should be Free-DC, but it would appear that the - is a problem and results in a space in the name. {Free-DC becomes Free DC}

    Our second choice of name is FreeDC, used in other projects which dont allow - in names.

  32. #32
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    Originally posted by PCZ
    Ideally the team name should be Free-DC

    Our second choice of name is FreeDC
    I changed all of the records to "FreeDC". They should show up tonight.

    If, at some future time, our implementation changes and will allow additional characters in the names, we can do a global change of the past history.

  33. #33
    Administrator PCZ's Avatar
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    Thanks Wacky

  34. #34
    Wow Wacky, you found this forum pretty quickly.

    I guess I forgot to post here about the 1.0 release of NFSNET but I'm glad you FreeDC people found it anyway.

    As someone else mentioned we already have an *official* forum here:
    http://www.mersenneforum.org/forumdisplay.php?f=17

    You also might not want to miss being on the mailing list:
    http://www.nfsnet.org/join.html

    Jeff.

  35. #35
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    No stats update today ????





    0-6 12-9 11-3 11-3 0-8 1

  36. #36
    Unholy Undead Death's Avatar
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    Originally posted by Digital Parasite
    Wow Wacky, you found this forum pretty quickly.

    I guess I forgot to post here about the 1.0 release of NFSNET but I'm glad you FreeDC people found it anyway.

    As someone else mentioned we already have an *official* forum here:
    http://www.mersenneforum.org/forumdisplay.php?f=17

    You also might not want to miss being on the mailing list:
    http://www.nfsnet.org/join.html

    Jeff.
    Hi Jeff.

    Remember me from ecc2-109?
    Too bad there's something wrong with it.



    Nice to see you around. And thanks for nfs2gui.

    There so much projects need *2gui... =)))
    wbr, Me. Dead J. Dona \


  37. #37
    Administrator PCZ's Avatar
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    So what happened to the stats update last night ?

  38. #38
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    Originally posted by PCZ
    So what happened to the stats?
    We gave up stats for Lent.


    Actually, one of the key servers was relocated over the weekend and that delayed the posting.

  39. #39
    Stats Developer magnav0x's Avatar
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    I got a response from Dave over at the DC Repository. Seems he has his hands full this week, but he will see about adding NFSNET this comming weekend.
    Warning this Post is Rated "M" for Mature

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    I haven't lost my mind; it's backed up on tape drive somewhere.

  40. #40
    Administrator PCZ's Avatar
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    "Ah, must catch up with Rechenkraft!"

    Been there done that !!

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