I think it helped a tad to run it at a low resolution, had been running at 1024x768x32 (desktop resolution) before. And, thankfully, the screensaver version can actually manage to run at speeds close...
Type: Posts; User: Rotareneg
I think it helped a tad to run it at a low resolution, had been running at 1024x768x32 (desktop resolution) before. And, thankfully, the screensaver version can actually manage to run at speeds close...
LOL, you guys are getting it all backwards! :) I'm perfectly happy having the screensaver eat as much ram as possible, I just wanted to get get a little extra "umph" by having it skip the rendering....
Most of the time it's other people who use it for games, and if I told 'em how to turn stop and start the text client they'd invariably end up just turning it off and forgeting about it. :rolleyes:...
Would it be asking too much for a quiet mode (like -qt for text client) in the screensaver? I'm using an old K6-2 450 with 320 megs of RAM for a XP internet connection server, and occasionally for...
All my other OpenGL screensavers run perfect on Win98. The backbone mode seemed fastest, bonds&atoms the slowest, and all were far slower than the slowest on WinXP.
Doing more testing, Under WinXP...
Win98 SE, Celeron (Tualatin) 1.2 @ 1.4, 512 megs, Radeon 8500, Catalyst 3.0 drivers, DX9.
Folds proteins at speeds comparable to text client, but the framerate on the screen saver seems rather...