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Thread: Sieveing scoring page

  1. #1
    Forgotten Member
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    Sieveing scoring page

    User scores on http://www.aooq73.dsl.pipex.com/ have not worked for over a week now, just comes up with a blank page.

    also noticed on http://www.aooq73.dsl.pipex.com/scores_p.htm

    Current sieve points

    100%: 873.860T
    98%: 1055.218T
    95%: 1088.522T
    90%: 1191.545T
    85%: 1261.708T
    80%: 1340.996T
    70%: 1533.149T
    60%: 1792.203T
    50%: -0.001T

    oops at 50% it looks like there is a pointer wrap around bug (overflow).

    Thanks
    Peter

  2. #2
    Moderator vjs's Avatar
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    I've been using the 2006 page, which still works

    http://www.aooq73.dsl.pipex.com/2006/scores.htm

  3. #3
    Former QueueMaster Ken_g6[TA]'s Avatar
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    This looks like as good a place as any to post this.

    I just noticed that the sieving scoring page has me down with two reserved ranges. But Matt's system lists 0, as it should. (I'm not planning to do any more sieveing here unless you go BOINC).

    So what's with those two ranges?
    Proud member of the friendliest team around, Team Anandtech!
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  4. #4
    Moderator vjs's Avatar
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    Hey Ken,

    Mike is the keeper of those pages, all of these addin pages have always been user based with alot of user effort involved. Mikes page have been up for a very long time, it's quite manual if I understand correctly and we all thank him for keeping it up... Ignore the complete ranges it doesn't mean much anymore, if I were Mike I'd consider removing that aspect.

    Sob-sieve will probably not go bionic anytime soon. If Bionic and sieve are your thing I'd head over to riesel. They seem to be doing quite well with it and there were some great hurdles to over come (and still are). There are quite a few kinks and bugs to work out and they seem to be doing well.

    The plan, if there is one, is to let Riesel bath in bionic sieve glory for some time. At their current rate they will actually exhaust the ability of our very own Joe-O's "highly modified proth sieve client - jjsieve" in short order, what then?
    Hopefully B2 et al. will help/give us bionic sieve.

    Personally I think it will be more likely to see a PSP/SoB combined sieve with Bionic. Why? Consider riesels rate and number of k and then compare that to SoB. With this in mind a bionic SoB sieve would proably finish in a few months.

  5. #5
    Former QueueMaster Ken_g6[TA]'s Avatar
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    Thanks for the quick reply!
    Quote Originally Posted by vjs
    ...If Bionic and sieve are your thing I'd head over to riesel....
    I'm already there.


    Edit: "Bionic"? Spell check gone awry?
    Proud member of the friendliest team around, Team Anandtech!
    The Queue is dead! (Or not needed.) Long Live George Woltman!

  6. #6
    I love 67607
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    Quote Originally Posted by vjs
    The plan, if there is one, is to let Riesel bath in bionic sieve glory for some time. At their current rate they will actually exhaust the ability of our very own Joe-O's "highly modified proth sieve client - jjsieve" in short order, what then?
    Hopefully B2 et al. will help/give us bionic sieve.

    Personally I think it will be more likely to see a PSP/SoB combined sieve with Bionic. Why? Consider riesels rate and number of k and then compare that to SoB. With this in mind a bionic SoB sieve would proably finish in a few months.
    I like that idea...

  7. #7
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    I've been away for a while, so what exactly is sieve scoring? Is it a weighted kps by n range or what? And is it weighted to adjust for reduced kps as n increases, or reduced effectiveness as n exceeds current PRP bounds?

    So many difficult questions, I know...

  8. #8
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    Do anybody know or have observerd what criteria Mike uses for updating the main current active window of the stats. I kind of expected this to be linked to the Max n in the "Current test window" of this page, but now the max n has grown well into the main window.

    I like this approach to the stats, as it is mostly based on how much your sieving contribtion saves work in the PRP effort instead of the amount of sieve work you do. I brings "luck" onto the stats and this unpredictability makes the stats a little more exiting.

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