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  1. #1
    Target Butt IronBits's Avatar
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    PlayStation 3 Beta

    I've read where there is a beta client of dnetc to be used on the PS3, but when I look for it under pre-release clients I don't see it.
    Anyone in the know? I'd like to try it on my new PS3

    http://www.nabble.com/-Announcement-...-t4229039.html
    http://lists.distributed.net/piperma...st/041346.html

  2. #2

  3. #3
    Target Butt IronBits's Avatar
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    Thanks!

  4. #4
    So is the ps3 client just running the cpu, or is it a really bona-fide SPE etc., client?

  5. #5
    Quote Originally Posted by Brucifer
    So is the ps3 client just running the cpu, or is it a really bona-fide SPE etc., client?
    The PS3 client uses the PPE and SPEs. Comment out of the Readme:
    The PlayStation 3's processor, Cell, was designed by the STI
    (Sony/Toshiba/IBM) joint venture. It is composed of a PowerPC main
    processor (PPE) and up to 8 co-processors, called Synergistic Processing
    Elements or SPEs, all clocked at 3.2 GHz. As shipped in the
    PlayStation 3, Cell has one of its SPEs disabled, so that only 7 SPEs
    are accessible to most games. Moreover, when running an alternative
    operating system such as Linux, the hypervisor reserves one of the SPEs,
    so only 6 SPEs are accessible to applications running under Linux. Note
    that this issue is specific to the PlayStation 3; blade servers using
    Cell processors should have all 8 SPEs available.

    Note that although Linux reports 2 CPUs per Cell, this is due to the PPE
    being a 2-way simultaneous multi-threading (SMT) design, roughly similar
    to the Hyperthreading technology used in Intel's Pentium 4 CPUs. This
    means the operating system sees each CPU as 2 distinct CPUs, but
    physically these CPUs share the majority of execution resources and
    generally cannot perform at twice the rate of a single CPU. Moreover,
    since our cores already exploit all available PPE execution resources in
    a single cruncher, while relying on precise instruction scheduling, it
    has been observed that running multiple PPE crunchers simultaneously on
    the same physical PPE has a negative effect on performance. Therefore
    running multiple PPE crunchers in a single Cell is disabled in this client.
    yoyo

  6. #6
    Thank you yoyo. Is there any performance documentation out there?

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